This is equivalent to 50% efficiency.Įach Smelter produces 30 Copper Ingots/min.Įach Constructor consumes 15 Copper Ingots/min. If only one Smelter is built, the Copper Ore produced by the Miner will not be consumed fast enough, and they will backlog into the Miner and causing it to run at only 50% of the time. To consume the 60 Ore/min produced by the Miner, build two Smelters and use a Splitter to split the Conveyor Belt two ways ( 60 / 30 = 2 ) If there are too many items/min are being input, consider using Splitters to send items into multiple machines.Ī Miner Mk.1 on a normal Copper node extracts 60 Copper Ore/min.Ī Smelter consumes 30 Copper Ore/min. If more items/min are required, build more machines and use Mergers to bring these items onto a single belt. To achieve 100% efficiency, the input rate should be greater or equal to the consumption rate. Efficiency is indicated in the lower right of each machine's UI. The term 'Efficiency' is used to describe the uptime of a machine, usually denoted in percentage (%). This reduces the efficiency and should be avoided. If there is a mismatch in the buildings' ratio, the entire chain is slowed down proportionally to the slowest element in the chain. Production chains rarely work in a 1:1 crafting ratio the example shown in the previous section is a special case. Splitters and Mergers may be required to achieve 100% efficiency in some setup, such as for the Copper chain. The production speed of machines can be altered with overclocking, which will be discussed in the section below. Most production buildings can only store up to one stack of items in its output slot, and once it is full, the machine stops. Its purpose is to store and buffer produced items so that the machines before it can run smoothly. The Storage Container in the above example is optional. Else, the entire production line may get slowed down due to insufficient item flow. If a higher item flow rate is required, consider using higher marks of Conveyor Belts, or constructing multiple parallel belts. Belts have a item/min flow rate depending on the belts mark. The above can be read as:Ĭonveyor Belts automatically transport items from one building to the next, removing the manual labour to move items between machines. These numbers can be ignored in automated setups, as item production and consumption per minute ( smaller, yellow numbers below bold text ) is a more effective unit of measure. Therefore each Iron plate takes 1.5 Ingots to craft ( 3 Ingots / 2 Plates ). Looking at the crafting ratio (bold text) of the Constructor In the above example, 3 Iron Ingots are consumed to craft 2 Iron Plates. In the above example, 1 Iron Ore is consumed to produce 1 Iron Ingot.Ĭonstructors process the input into new items. In this example the Miner Mk.1 extracts 30 Iron Ore/min from the resource node below it. Higher marks of Miner can be unlocked at later Milestones which improves the mining rate. The resource node's purity, either impure, normal, or pure is fixed based on its location on the map. Miner extracts ore at a rate that depends on both resource node's purity and the Miner's mark. In this example, each machines item production matches up perfectly with item consumption (marked in red) making a 1:1 ratio. The example shows the buildings UI, which can be accessed by standing near to a building then interact E with it. (Click to enlarge)Ī simple production line involves Miner -> Smelter -> Constructor -> Storage Container. A simple production line, showing the UI of each building.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |